림월드 공식 바닐라 hediff, 상태이상 버프
림월드 2025. 8. 31. 06:49 | HediffDefs
상태이상 및 버프
단, bodyparts 는 제외
+
Core
불 붙지 않음
<defName>DEV_Unburnable</defName>
출혈
의식 감소되다가 뒤짐
<defName>BloodLoss</defName>
마취
각종 디버프 되다가 의식 10퍼 쓰러짐
<defName>Anesthetic</defName>
정신충격으로 쓰러짐
의식 10퍼 쓰러짐
<defName>CatatonicBreakdown</defName>
의식 10퍼 쓰러짐
<defName>PsychicShock</defName>
의식 10퍼 쓰러짐
<defName>PsychicComa</defName>
의식 10퍼 쓰러짐
<defName>BrainShock</defName>
신경열 후폭풍
떠 빨리 배고파짐 배고픔 50증
의식 20 감 , 조작 20감
피로 50 증가
<defName>PsychicHangover</defName>
동면후 어지럼증
의식 이속 조작 살짝씩 감소. 토함
<defName>CryptosleepSickness</defName>
식중독
의식 감소 이속 감소
<defName>FoodPoisoning</defName>
중독
의식 감소 , 뇌에 악영향
<defName>ToxicBuildup</defName>
임신
이속감
<defName>Pregnant</defName>
심장마비
의식 감소되다가 쓰러짐
<defName>HeartAttack</defName>
약물과다
의식 쓰러짐, 뇌 충격
<defName>DrugOverdose</defName>
부활 후유증
이속 0.1 조작 0.1 토 함
<defName>ResurrectionSickness</defName>
소화액 뒤집어씀
불에 탈 확률 0퍼됨
<defName>CoveredInFirefoam</defName>
초능력 투명화
투명해짐, 다른 자들에게 인식 안됨.
<defName>PsychicInvisibility</defName>
+
Odyssey
호저 가시
수술로만 제거 가능
<defName>PorcupineQuill</defName>
<label>porcupine quill</label>
<hediffClass>Hediff_PorcupineQuill</hediffClass>
<painOffset>0.05</painOffset>
화산재
호흡 -0.1
<HediffDef>
<defName>VolcanicAsh</defName>
<label>volcanic ash</label>
<hediffClass>HediffWithComps</hediffClass>
<description>Ash from a volcanic eruption.</description>
<stages>
<li>
<capMods>
<li>
<capacity>Breathing</capacity>
<offset>-0.1</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>50</disappearsAfterTicks>
</li>
</comps>
+
Royalty
패혈증, 피가 썩는 감염병. 시간 지나면 사망.
치료시 변방계 약품 필요
<defName>BloodRot</defName>
<label>blood rot</label>
<description>A slow-growing bacterial disease. The bacteria have little effect on the victim during their growing phase, but upon reaching saturation levels will induce a toxin storm that leads to immediate death.\n\nThe body's immune system will clear blood rot eventually, so the standard treatment is to use normal medicine to suppress it until that happens. Glitterworld doctors can use a massive mechanite dose to clear the infection immediately, but it is expensive.</description>
<descriptionShort>A slow-growing bacterial disease. Upon reaching full saturation, it will kill the affected individual.</descriptionShort>
<hediffClass>HediffWithComps</hediffClass>
<lethalSeverity>1</lethalSeverity>
<makesSickThought>true</makesSickThought>
<minSeverity>0.001</minSeverity>
<initialSeverity>0.001</initialSeverity>
<stages>
<li>
<label>minor</label>
<capMods>
<li>
<capacity>BloodFiltration</capacity>
<offset>-0.05</offset>
</li>
<li>
<capacity>BloodPumping</capacity>
<offset>-0.05</offset>
</li>
</capMods>
</li>
보행불능 운동 마비, 시간 지나면 자연치유
<defName>Abasia</defName>
<label>paralytic abasia</label>
<description>A condition that makes a person unable to walk by interfering with the motor cortex. After enough time, patients recover naturally as the brain rewires itself, but the process is slow. There is also a chance of a lucky early recovery. This illness can be completely cured with a special procedure, but the procedure requires large amounts of glitterworld medicine.</description>
<descriptionShort>A neurological condition that makes a person unable to walk. Patients recover naturally but the process is slow.</descriptionShort>
<hediffClass>HediffWithComps</hediffClass>
<preventsCrawling>true</preventsCrawling>
<comps>
<li Class="HediffCompProperties_ChanceToRemove">
<intervalTicks>60000</intervalTicks>
<chance>0.01</chance>
</li>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>1800000~2400000</disappearsAfterTicks> <!-- 30 ! 45 days -->
<showRemainingTime>true</showRemainingTime>
</li>
마법 통증차단 마취
통증을 줄여줌
<defName>PsychicAnesthesia</defName>
<painFactor>0.1</painFactor>
집중
각종 축복 버프
<defName>PsychicFocus</defName>
<capacity>Sight</capacity>
<postFactor>1.3</postFactor>
</li>
<li>
<capacity>Hearing</capacity>
<postFactor>1.3</postFactor>
</li>
<li>
<capacity>Moving</capacity>
<postFactor>1.3</postFactor>
이속 감소
<defName>PsychicBurden</defName>
<capacity>Moving</capacity>
<setMax>0.4</setMax>
시야 감소
<defName>PsychicBlindness</defName>
<capacity>Sight</capacity>
<postFactor>0.5</postFactor>
토 하게 만듦
<defName>PsychicVertigo</defName>
<vomitMtbDays>0.00005787</vomitMtbDays>
신경열 연결
두 명의 신경열을 연결시킴
<HediffDef ParentName = "PsycastHediffBase">
<defName>EntropyLink</defName>
<label>entropy link</label>
<description>A psychic link with another individual. Gain or loss of neural heat incurred by one will be shared equally between both.</description>
<isBad>false</isBad>
<comps>
<li Class="HediffCompProperties_EntropyLink">
<compClass>HediffComp_EntropyLink</compClass>
<entropyTransferAmount>0.5</entropyTransferAmount>
</li>
<li Class="HediffCompProperties_Link">
<maxDistance>30</maxDistance>
</li>
행복감을 느끼지만, 의식이 20퍼 감소
<HediffDef ParentName="PsycastHediffBase">
<defName>Joyfuzz</defName>
<label>joyfuzz</label>
<description>Psychically-induced feelings of warmth, comfort, and acceptance. This improves mood, but the lack of negative stimulation induces a mild stupor and reduces consciousness.</description>
<isBad>false</isBad>
<stages>
<li>
<partEfficiencyOffset>-0.20</partEfficiencyOffset>
</li>
연인될 확률 증가 헤어질 확률 감소
<HediffDef ParentName="PsycastHediffBase">
<defName>PsychicLove</defName>
<label>psychic love</label>
<description>Psychically-induced adoration. This increases an individual's opinion of someone else, and between adults increases the likelihood of romantic advances and marriage proposals, while reducing the chance of a breakup.</description>
<hediffClass>Hediff_PsychicLove</hediffClass>
<targetPrefix>for</targetPrefix>
<isBad>false</isBad>
<stages><li></li></stages>
+
Ideology
작업향상
<defName>WorkDrive</defName>
<statOffsets>
<WorkSpeedGlobal>0.5</WorkSpeedGlobal>
전투명령 , 각종 버프 ,
뭐가 def 인지는 잘 모르겟음
<defName>Mote_WorkCommand</defName>
<defName>CombatCommandBuff</defName>
<defName>Mote_WorkCommandLinkLine</defName>
<defName>CombatCommand</defName>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_GiveHediffsInRange">
<range>9.9</range>
<mote>Mote_CombatCommand</mote>
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<onlyTargetColonists>true</onlyTargetColonists>
</targetingParameters>
<hediff>CombatCommandBuff</hediff>
의료 상담
면역 증가, 회복 속도 증가
<defName>PreachHealth</defName>
<label>preach health</label>
<description>This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.</description>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>true</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<isBad>false</isBad>
<stages>
<li>
<statOffsets>
<ImmunityGainSpeed>0.25</ImmunityGainSpeed>
<InjuryHealingFactor>0.25</InjuryHealingFactor>
사격전문가 버프
<defName>MarksmanCommandBuff</defName>
<label>marksman command</label>
<description>Someone is using the marksman command ability nearby, boosting this person's shooting abilities.</description>
<debugLabelExtra>other</debugLabelExtra>
<stages>
<li>
<statOffsets>
<ShootingAccuracyPawn>4</ShootingAccuracyPawn>
<AimingDelayFactor>-0.4</AimingDelayFactor>
</statOffsets>
근접전문가 버프
근접 명중, 근접 회피 증가, 고통감소
<defName>BerserkTrance</defName>
<statOffsets>
<MeleeHitChance>8</MeleeHitChance>
<MeleeDodgeChance>8</MeleeDodgeChance>
</statOffsets>
<painFactor>0.1</painFactor>
질병면역 증가
<defName>ImmunityDrive</defName>
<ImmunityGainSpeed>2</ImmunityGainSpeed>
</statFactors>
+
Biotech
임신
각종 디버프
<defName>PregnantHuman</defName>
아침 입덧
각종 디버프
<defName>MorningSickness</defName>
모유 생성가능
<defName>Lactating</defName>
오염 자극
오염에 노출, 이속감소 의식 감소
<defName>PollutionStimulus</defName>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
불임
<defName>Vasectomy</defName>
흡혈 후유증, 흡혈 자국
약간의 고통. 시간지나면 사라짐
<defName>BloodfeederMark</defName>
<label>bloodfeeder mark</label>
<hediffClass>HediffWithComps</hediffClass>
<labelNoun>a bloodfeeder mark</labelNoun>
<description>Two small puncture wounds.</description>
<tendable>false</tendable>
<stages>
<li>
<painOffset>0.0125</painOffset>
독 가스 노출
시야, 호흡 감소
<defName>ToxGasExposure</defName>
+
Anomaly
호락스 스타일 투명화
<defName>HoraxianInvisibility</defName>
망령 최면
의식이 10퍼로 떨어짐
<defName>RevenantHypnosis</defName>
죽음 거부
미리 부활 예약함
<defName>DeathRefusal</defName>
재생
부자연적으로 자가 치유중
<defName>Regeneration</defName>
고통 영역
고통을 줌
<defName>PainField</defName>
아고니 펄스
누워버림
<defName>AgonyPulse</defName>
메탈호러 감염 주입
<defName>MetalhorrorImplant</defName>
메탈호러 이속 1.2배 증가
<defName>MetalhorrorSpeedBoost</defName>
하루동안 의식 10 퍼 코마
<defName>DarkPsychicShock</defName>
잠 밥 재미가 거의 필요없게 됨
<defName>PsychicTrance</defName>
<hungerRateFactor>0.1</hungerRateFactor>
<statOffsets>
<RestFallRateFactor>-0.9</RestFallRateFactor>
</statOffsets>
복제후유증
의식 감소
<defName>DuplicateSickness</defName>
무너진 정신
의식 0.6 으로 감소
<hediffs>
<li>CrumblingMind</li>
<li>CrumbledMind</li>
</hediffs>
행복해지지만 학습능력 50% 감
<defName>BlissLobotomy</defName>
Disruptor Flash (교란 섬광)
Disruptor Flare 폭발 직후 생기는 혼미 상태
아이템으로 치료 불가
30초 후 자동 소멸
<defName>DisruptorFlash</defName>
행복 펄스
행복 상태
작업속도 80%로 감소
연애 확률 증가
<defName>PleasurePulse</defName>
신경증펄스
더 쉽게 짜증내지만, 작업속도 1.5배 증가
defName="NeurosisPulse"
암흑시야 혈청
마법력 더 강해짐, 연구 더 잘함,
StudyEfficiency=1.25 → 연구/학습 효율 25% 증가
PsychicSensitivity=1.25 → 사이킥 감수성 25% 증가
<defName>Voidsight</defName>
방어력 증가, 단 불에 취약해짐
<defName>Metalblood</defName>
<statFactors>
<IncomingDamageFactor>0.5</IncomingDamageFactor>
</statFactors>
<damageFactors>
<Flame>4</Flame>
<Burn>4</Burn>
</damageFactors>
감정마비 혈청
의식 약간 저하, 그러나 모든 무드 정지시켜 무드 좋게 유지
<defName>MindNumbSerum</defName>
<blocksMentalBreaks>true</blocksMentalBreaks>
<blocksInspirations>true</blocksInspirations>
<pctAllThoughtNullification>1</pctAllThoughtNullification>
<overrideMoodBase>0.9</overrideMoodBase>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.05</offset>
</li>
</capMods>
비대한 힘 혈청
이속 감소,
근딜 1.5배 증가, 회복력 2배
<defName>JuggernautSerum</defName>
<MeleeDamageFactor>1.5</MeleeDamageFactor>
<InjuryHealingFactor>2</InjuryHealingFactor>
</statFactors>
<statOffsets>
<MoveSpeed>0.5</MoveSpeed>
</statOffsets>
근접 데미지 1.1~1.5배 증가
<defName>BloodRage</defName>
전역작업속도 증가
<defName>FrenzyField</defName>
<li>
<minSeverity>0.65</minSeverity>
<label>extreme</label>
<statOffsets>
<MoveSpeed>0.4</MoveSpeed>
<WorkSpeedGlobal>0.5</WorkSpeedGlobal>
</statOffsets>
큐브 호기심
피로 느리게 쌓임 0.6
작업속도 0.8 로 줄어듬
0.04 더 쉽게 멘탈붕괴
<defName>CubeInterest</defName>
큐브 갈망, 의식 감소
<defName>CubeWithdrawal</defName>
큐브 코마, 의식 10퍼로 드러누움
<defName>CubeComa</defName>
큐브 광란
무차별 공격적으로 변함. 버서크.
<defName>CubeRage</defName>
의식 10% 드러누움
<defName>VoidShock</defName>
의식 10% 드러누움
<defName>BrainwipeComa</defName>
공허 만짐
휴식 잠 비활성화
편안 비활성화
학습 2배
정신 민감 2배
눈깔 회색 됨
<statFactors>
<StudyEfficiency>2</StudyEfficiency>
<PsychicSensitivity>2</PsychicSensitivity>
</statFactors>
<regeneration>100</regeneration>
<defName>VoidTouched</defName>
몰인간화
조련, 사교, 예술 기술 -12
고통 -0.5
다른 사람과 사교 관계 0 됨
편안한 온도적응 -16
미관 욕구 비활성화
야외 욕구 비활성화
<defName>Inhumanized</defName>
고통 +0.2
의식 10% 드러누움
<defName>CorpseTorment</defName>
정신 죽음
정신 민감 0
<defName>PsychicallyDead</defName>
정신 포식
정신 민감 0.5 됨
<defName>Psychophage</defName>
수면 억제
휴식이 필요없어짐
<defName>SleepSuppression</defName>
죽으면 shard, 파편을 떨굼
<defName>ShardHolder</defName>
dev mode only.
비틀거리지 않음, 이속 1.75배
<defName>RageSpeed</defName>
빛 노출 부작용
이속 감소, 고통 증가, 근접 쿨타운 2로 증가
<defName>LightExposure</defName>
어둠에 노출
비정상적인 어둠에 노출된 상태
어둠 속 존재/영향에 오래 있으면 피해 발생?
<defName>DarknessExposure</defName>
생체강 추출됨
고통 0.1
<defName>BioferriteExtracted</defName>
<label>bioferrite extracted</label>
<description>Bioferrite has been surgically removed from this entity. It will regenerate, but the process takes days.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<painOffset>0.1</painOffset>
</li>